On Eye

Project Manager: Prof. Dr. Didier Stricker
Funding by: BMBF

Digital video is becoming a dominant element of commercial web-sites and is definitively the driving force behind the current expansion of the web and the new “Generation Mobile”.The presentation of a product with help of a video increases dramatically the shopping experience of the online-customer.



Project Manager: Prof. Dr. Didier Stricker
Funding by: Stiftung RLP Innovation

Being physically active is – apart from not smoking – the most powerful lifestyle choice individuals can make to improve their health. With recent progress in wearable sensing and computing it becomes reasonable for individuals to wear different sensors all day, thus global activity monitoring is establishing: type, intensity and duration of performed physical activities can be detected. However, available systems still have many restrictions, allowing an accurate monitoring only in very limited scenarios. The project ActivityPlus addresses these restrictions by developing a personalized activity monitoring system for everyday life.

Development of a personalized activity monitoring system for everyday life



Digital manuals that are faded in directly into the field of view of the user via a head-mounted display are one of the most often used application examples for Augmented Reality (AR) scenarios. AR manuals can significantly simplify or accelerate maintenance, reparation or installation work on complex systems.



Contact person: Johannes Köhler

OrcaM is a device used for 3D acquisition of objects.
The possibility to digitize real objects is of major interest in various application domains, like for setting up a virtual museum, to establish virtual object repositories for digital worlds (e.g. games, Second Life), or for the conversion of handmade models into a digitally usable representation.


Odysseus Studio

Odysseus Studio is a standalone 3D visualizer and editor. It’s build on top of our internally developed Odysseus Framework as a showcase. Odysseus was built from scratch with the main goals of providing:

  • High Quality Rendering in Real Time
  • A Programmable Graphic Pipeline based on shader technology
  • Effect and material handling in Real Time
  • A shared scene representation (possibility for more than one view)

Studio is an on going project and it’s currently in version 0.2. It’s currently under heavy development but we feel it is already fit for a first public release.

Some features might be incomplete (like not supporting all type of meshes in the COLLADA standard) and some features might be missing (like being able to merge two scenes) but we think Studio already offers enough to be quite useful. Studio was developed to serve as our standalone solution to visualize and edit our 3D scenes so you can use Studio to load your scene and make a fullscreen presentation (we also support several stereo configurations) or use Studio to edit and prepare your scenes for later presentation. You can edit your scene graph, objects, effects and materials. Studio handles lights and cameras that are already in your scene but a way to add/remove them is not available in th GUI at this time.

Studio is free to download and use but no support or warranty of use is given by the authors. We do accept bug reports and suggestions thought! 🙂
Odysseus, the framework, is not made available at this time.

For more information or suggestions please contact the author at jose.henriques@dfki.de and keep checking here for new versions.


exeWindows x64 (Requires Windows XP/Vista/7 64bit version)9.79 MB

exeWindows x64 (Requires Windows XP/Vista/7 64bit version)9.79 MB

dmgMac OS X (Requires Mac OS X 10.5+ 64bit version)26.91 MB

debLinux Debian package (64bit version)5.81 MB

Also check the presentation/tutorial movie made available on the side and zipdownload the scene file9.24 MB being used for testing Studio yourself! (This scene is a result of our project CAPTURE)


rendering_thumbStudio is built upon the Odysseus framework witch offers:
– Modern programmable pipeline support using CGFX
– Post processing and Scene effects
– Real time shadows
Drag and drop your *.cgfx effects onto the geometry you want to shade and tweak your newly instantiated material parameters in real time.


collada_thumbStudio supports reading and writing to COLLADA. COLLADA is a COLLAborative Design Activity for establishing an open standard digital asset schema for interactive 3D applications. www.collada.org
Studio is currently supporting Triangles and Polygonal geometry meshes. Besides the Scene Graph information, Lights, cameras, images and Effects/materials library are fully used by Studio for IO.

Million Points

point-cloud_thumbStudio can render huge point clouds. (Tested up to 100 million points on a NVidia GTX 580 3GB).
Loading times can be made faster by saving/loading in our COLLADA binary format.

 Spherical Map Viewer

spherical-map_thumbStudio comes with a simple Spherical map viewer.
In this mode you can look around and zoom in and out of you HDR panoramas.

 Post Scene Effects

sceneeffects_thumbOdysseus provides multiple Render Target support and exposes it by complying with the CGFX SAS standard. From you effect shader code you can create and render to multiple Render Targets and create multiple passes techniques to create effects such as a post processing glow, motion blurs or depth of field effects.

Stereo Modes

stereo thumbStudio can render in stereo mode (Side by Side mode depicted). Due to the flexibility of Odysseus rendering framework many stereo modes can be created and used in Studio.


Project Manager: Prof. Dr. Didier Stricker
Funding by: EU

The overall aim of the VISTRA project is to minimize the number of physical prototypes in the field of industrial production by more efficient and realistic simulation techniques on the basis of realistic and user-centred simulation methods, and to enable that gained knowledge will be (re-)used for efficient knowledge sharing between different stakeholders.

Virtual Simulation and Training of Assembly and Service Processes in Digital Factories.


micro-dress logo

Project Manager: Prof. Dr. Didier Stricker
Funding by: EU

Micro-Dress aims to extend the limits of customisation of garments to include – for the first time – user-controllable wearable functionality. DFKI started on 1st January 2011 with its R&D work to integrate sensors into garments to enable new applications in smart textiles. The smart garments will be prototyped by using the new micro-factory concept of the DFKI.



Contact person: Dr. Gerd Reis
Funding by: BMBF

Visual Impairment Digital Platform

At present, the existing viewing aids and accessibility tools are rarely mobile and are usually heavy and expensive. They consist of electronics, mechanics, optics and a minimum of software. Their images cannot be adjusted according to individual eye diseases or individual patient parameters.



Contact Person: Dr.-Ing. Norbert Schmitz
Funding by: BMBF/ EU

Monitoring of physical activities is a growing field with many diverse applications in the area of Ambient Assisted Living, ranging from medical screening, disorder diagnosis, rehabilitation, to well-being. A balanced physical activity is essential for “well aging”, and represents a fundamental indicator of good health and life quality.

Physical Activity Monitoring for Aging People



Contact person: Christiano Couto Gava
Funding by: BMBF

Reconstruction of 3D-scenes out of camera images represents an essential technology for many applications, such as 3D-digital-cities, digital cultural heritages, games, tele-cooperation, tactical training or forensic. The objective of the project CAPTURE is to develop a novel approach for 3D scene acquisition and develop corresponding theory and practical methods.

3D-scene reconstruction with high resolution and high dynamic range spherical images