Exploratory Analysis of College Student’s Satisfaction of Body Scanning with Kinect

Exploratory Analysis of College Student’s Satisfaction of Body Scanning with Kinect
Yan Cui, Rayneld Johnson, Shu-Hwa Lin, Didier Stricker
Proceedings of the 3rd International Conference on 3D Body Scanning Technologies International Conference on 3D Body Scanning Technologies (3DBST-2012), 3rd, October 16-17, Lugano, Switzerland

Abstract:
The purpose of this study is to explore college students’ attitudes toward body scanning and the creation of an avatar using a Kinect operating system. A select sample of 86 female and male college students participated in the study. Using a Windows 7 operating system with Kinect to provide a stable platform for the NUI audio and motor devices, students’ bodies were scanned and an avatar was created. Bodies were scanned from 360 degrees to obtain 360 pictures and 360 depth frames (i.e. about 10 degrees between each view). Outputs with PNG and PLY files were abstrated from the scan data and processed into a 3D model reconstruction or avatar by Wissenschaftlicher Mitarbeiter. The program, MeshLab, was used to view and measure the avatar. Following the scanning process, subjects responded to a 20 item questionnaire about the process and resulting avatar. Overall, participants expressed satisfaction with their avatar and body shape and provided information about the use of avatars.
Keywords:
3d body scanning, image technology. Avatars, Kinect

Exploratory Analysis of College Student’s Satisfaction of Body Scanning with Kinect

Exploratory Analysis of College Student’s Satisfaction of Body Scanning with Kinect
Yan Cui, Rayneld Johnson, Shu-Hwa Lin, Didier Stricker
Proceedings of the 3rd International Conference on 3D Body Scanning Technologies International Conference on 3D Body Scanning Technologies (3DBST-2012), 3rd, October 16-17, Lugano, Switzerland

Abstract:
The purpose of this study is to explore college students’ attitudes toward body scanning and the creation of an avatar using a Kinect operating system. A select sample of 86 female and male college students participated in the study. Using a Windows 7 operating system with Kinect to provide a stable platform for the NUI audio and motor devices, students’ bodies were scanned and an avatar was created. Bodies were scanned from 360 degrees to obtain 360 pictures and 360 depth frames (i.e. about 10 degrees between each view). Outputs with PNG and PLY files were abstrated from the scan data and processed into a 3D model reconstruction or avatar by Wissenschaftlicher Mitarbeiter. The program, MeshLab, was used to view and measure the avatar. Following the scanning process, subjects responded to a 20 item questionnaire about the process and resulting avatar. Overall, participants expressed satisfaction with their avatar and body shape and provided information about the use of avatars.
Keywords:
3d body scanning, image technology. Avatars, Kinect