Eyes Of Things

Contact person: Dr.-Ing. Alain Pagani
Funding by: EU
Grant agreement no.: 643924
Funding programm: H2020
Begin: 01.01.2015
End: 30.06.2018

The aim of the European Eyes of Things it to build a generic Vision device for the Internet of Things.

The device will include a miniature camera and a specific Vision Processing Unit in order to perform all necessary processing tasks directly on the device without the need of transferring the entire images to a distant server. The envisioned applications will enable smart systems to perceive their environment longer and more interactively.

The technology will be demonstrated with applications such as Augmented Reality, Wearable Computing and Ambient Assisted Living.


lara logo

Contact person: Dr.-Ing. Alain Pagani
Funding by: EU
Grant agreement no.: 641460

Funding programm: H2020

Begin: 01.02.2015
End: 30.06.2017

LARA is a European Project aiming at developing a new mobile device for helping employees of utilities companies in their work on the field. The device to be developed – called the LARA System – consists of a tactile tablet and a set of sensors that can geolocalise the device using the European GALILEO system and EGNOS capabilities.

The LARA system is produced under a collaborative work where different players, SMEs, large companies, universities and research institutes are contributing with different expertise.

LBS & Augmented Reality Assistive System for Utilities Infrastructure Management through Galileo and EGNOS



Contact person: Didier Stricker
Funding by: EU
Grant agreement no.: 600610
Funding programm: FP7
Begin: 01.02.2013
End: 31.07.2016



Digital manuals that are faded in directly into the field of view of the user via a head-mounted display are one of the most often used application examples for Augmented Reality (AR) scenarios. AR manuals can significantly simplify or accelerate maintenance, reparation or installation work on complex systems.



Contact person: Johannes Köhler

OrcaM is a device used for 3D acquisition of objects.
The possibility to digitize real objects is of major interest in various application domains, like for setting up a virtual museum, to establish virtual object repositories for digital worlds (e.g. games, Second Life), or for the conversion of handmade models into a digitally usable representation.


Odysseus Studio

Odysseus Studio is a standalone 3D visualizer and editor. It’s build on top of our internally developed Odysseus Framework as a showcase. Odysseus was built from scratch with the main goals of providing:

  • High Quality Rendering in Real Time
  • A Programmable Graphic Pipeline based on shader technology
  • Effect and material handling in Real Time
  • A shared scene representation (possibility for more than one view)

Studio is an on going project and it’s currently in version 0.2. It’s currently under heavy development but we feel it is already fit for a first public release.

Some features might be incomplete (like not supporting all type of meshes in the COLLADA standard) and some features might be missing (like being able to merge two scenes) but we think Studio already offers enough to be quite useful. Studio was developed to serve as our standalone solution to visualize and edit our 3D scenes so you can use Studio to load your scene and make a fullscreen presentation (we also support several stereo configurations) or use Studio to edit and prepare your scenes for later presentation. You can edit your scene graph, objects, effects and materials. Studio handles lights and cameras that are already in your scene but a way to add/remove them is not available in th GUI at this time.

Studio is free to download and use but no support or warranty of use is given by the authors. We do accept bug reports and suggestions thought! 🙂
Odysseus, the framework, is not made available at this time.

For more information or suggestions please contact the author at jose.henriques@dfki.de and keep checking here for new versions.


exeWindows x64 (Requires Windows XP/Vista/7 64bit version)9.79 MB

exeWindows x64 (Requires Windows XP/Vista/7 64bit version)9.79 MB

dmgMac OS X (Requires Mac OS X 10.5+ 64bit version)26.91 MB

debLinux Debian package (64bit version)5.81 MB

Also check the presentation/tutorial movie made available on the side and zipdownload the scene file9.24 MB being used for testing Studio yourself! (This scene is a result of our project CAPTURE)


rendering_thumbStudio is built upon the Odysseus framework witch offers:
– Modern programmable pipeline support using CGFX
– Post processing and Scene effects
– Real time shadows
Drag and drop your *.cgfx effects onto the geometry you want to shade and tweak your newly instantiated material parameters in real time.


collada_thumbStudio supports reading and writing to COLLADA. COLLADA is a COLLAborative Design Activity for establishing an open standard digital asset schema for interactive 3D applications. www.collada.org
Studio is currently supporting Triangles and Polygonal geometry meshes. Besides the Scene Graph information, Lights, cameras, images and Effects/materials library are fully used by Studio for IO.

Million Points

point-cloud_thumbStudio can render huge point clouds. (Tested up to 100 million points on a NVidia GTX 580 3GB).
Loading times can be made faster by saving/loading in our COLLADA binary format.

 Spherical Map Viewer

spherical-map_thumbStudio comes with a simple Spherical map viewer.
In this mode you can look around and zoom in and out of you HDR panoramas.

 Post Scene Effects

sceneeffects_thumbOdysseus provides multiple Render Target support and exposes it by complying with the CGFX SAS standard. From you effect shader code you can create and render to multiple Render Targets and create multiple passes techniques to create effects such as a post processing glow, motion blurs or depth of field effects.

Stereo Modes

stereo thumbStudio can render in stereo mode (Side by Side mode depicted). Due to the flexibility of Odysseus rendering framework many stereo modes can be created and used in Studio.