GreifbAR

Greifbare Realität - geschickte Interaktion von Benutzerhänden und -fingern mit realen Werkzeugen in Mixed-Reality Welten

Greifbare Realität – geschickte Interaktion von Benutzerhänden und -fingern mit realen Werkzeugen in Mixed-Reality Welten

On 01.10.2021, the research project GreifbAR started under the leadership of the DFKI (research area Augmented Reality). The goal of the GreifbAR project is to make mixed reality (MR) worlds, including virtual (VR) and augmented reality (“AR”), tangible and graspable by allowing users to interact with real and virtual objects with their bare hands. Hand accuracy and dexterity is paramount for performing precise tasks in many fields, but the capture of hand-object interaction in current MR systems is woefully inadequate. Current systems rely on hand-held controllers or capture devices that are limited to hand gestures without contact with real objects. GreifbAR solves this limitation by introducing a sensing system that detects both the full hand grip including hand surface and object pose when users interact with real objects or tools. This sensing system will be integrated into a mixed reality training simulator that will be demonstrated in two relevant use cases: industrial assembly and surgical skills training. The usability and applicability as well as the added value for training situations will be thoroughly analysed through user studies.

Partners

Berliner Charite (University Medicine Berlin) NMY (Mixed reality applications for industrial and communication customers) Uni Passau (Chair of Psychology with a focus on human-machine interaction).

Contact

Dr. Dipl.-Inf. Gerd Reis

Dr.-Ing. Nadia Robertini