Jecripe: How a Serious Game Project encouraged Studies in Different Computer Science Areas

Jecripe: How a Serious Game Project encouraged Studies in Different Computer Science Areas
André Luiz Brandão, Leandro A. F. Fernandes, Daniela Trevisan, Esteban Clua, Didier Stricker
Serious Games and Applications for Health (SeGAH), 2014 IEEE 3rd International Conference on IEEE International Conference on Serious Games and Applications for Health (SeGAH-03), May 14-16, Rio de Janeiro, Brazil

Abstract:
Serious game projects require multidisciplinary professionals, including programmers, designers and game designers. In games for health, one more type of professional must be included which is the one with health knowledge. The Jecripe Project has the aim of developing serious games for people with special needs. The professionals from health science are speech therapists and more professionals have the intention to be part of the mentioned project. However, this work presents how a serious game project motivated studies in different Computer Science research areas. We describe the three main studies in the Jecripe Project, each of one in a different area: Computer Vision, Data Mining and Human-Computer Interaction. The intention of the continuation in the project is to perform more studies including the integration of natural user interfaces in games for people with special needs.